29th November 1985 Enix
Original work by Yuji Horii,who later became a big hit in the Dragon Quest series. Famicom's first full-scale detective adventure. At that time, I was hooked on the shocking developments that occurred one after onther. And everyone is astonished at the shocking last. You can enjoy the scenario development that is perfect for the game.
The number of command was probably limited because of the small capacity of the Famicom era. It felt strange to have her take off her clothies and say "get something" → "wear". But on the contrary, it was an interesting element as a mystery soving.
31th October 1986 JALECO
A game famous for its shit. Speaking of traps that are usually common in stories of this kind, smat ones such as pouring poison. However, there is a long-established manufacturer, Jaleco. When you enter a room, you fall into a pitfall, knives fly at you, and Rambo-esque survivalist and daring traps are the talk of the town. The culprit is probably a special forces veteran.
2nd April 1987 Namco
Representative of Famicom masterpiece adventure. The game design sense that is perfect for the Famicom is the best. The production is comical yet breilliant. Namco has proven that they can make good works in all genres.
27th April 1987 Data East
The memorable first work of the series.You can worship the Jinguji before it was transformed into a Moai. The exploration of the shabby 2D map is nostalgic and counterintuitive.
27th June 1987 Login soft
The work was created by Horii Yuji
who is also author of Portpia serial murder case. It is best Famicom Adventure game with a anecdote that is said that many Hokkaido tourists were born. Although there are many scenes that get stuck here and there, the composition is good, and it is impuressive and does not boring. Mr. Kiyokazu Arai, who changed his style to a more modern one, has a graphic that still retains the seriousess of his previous work, which is also good. A masterpiece that will remain in your heart forever.
11th December 1987 Taito
There are also aspects that are not well thought out, such as multiple command inputs for one inquiry. You might want to keep that in mind when playing. You can taste the atmosphere of the early Famicom Adventure.
7th January 1988 HAL laboratory
There is a gap between the graphics and the contents, and a masterpiece detective adventure that has lost a little. Time advances by 5 minutes with one command execution. When I hear this, it seems severe at first glance, but it gives me a lot of leeway. There is a mechanism at the end of the game that will be found out as soon as you know the investigation. An adventure game worthy of obtaining a sense of satisfaction after solving, which cannot be obtained by looking at the answer and solving it. You will try to figure it out by yourself.
26th February 1988 Data East
The zapping system adops a method to solve the case from various viewpoints. Although the command input has become complicated, there are highlights such as graphics and jazzy BGM, and it is a regrettable work.
27th April 1988 Nintendo Disc System
A masterpiece adventure of Nintendo was released with 2 discs. Many players were frustrated because the second one was released a month later. Now on, it can enjoy with set of it, if you buy the download in virtual console. If you enjoy the high-quality adventure unique to the Famicom, this is must-have.
13th May 1988 Towa-Chiki
Towachiki?" and avoided purchasing it at the time.
It is good that atmospyere, such as graphics, have come out. Moving around a 2D map would be olay. Well, the building doesn't have features, so I don't know which one it is.... Besides, if you move by horse-drawn carriage, money will be taken. But you must be carefuly because your money is limited.
19th July 1988 Toei Douga Disc System
At that time, I avoided quickly at first glance.
Famitsu review was 6,5,6,4.
9th December Data East Disc System
Tird Jinguuji series very sophisticated systematically and it easy to play. With two discs, volum is enough. The storylines is also compelling, and it ranks high on the list of Famicom adventures.
24th December CAPCOM
The Giant's ace, Suguru Egawa, embarks on a difficult case. An exploration-type adventure unique to the Famicom. It is quite enjoyable to explore the 2D map, which is too large for its own good, but there is also the danger of getting stuck and leaving the game unattended. At that time, it was a hit there due to the popularity of professional baseball. The portraits of the players look very similar, and many players must have a strong emotional attachment to them.
MARUKATU review 6,7,6,6,