7th September 1984 namco
early famicom masterpieace shooting game. It was a naive era when users were strangely excited about the fact that they could play arcade games at home.
I bought it at a fixed price, but I didn't expect it to be more than 10 years old.
8th November 1984 namco
Super masterpiece shooting game. It is wonderfull to see now enemy design like a alien. The production that gives a sense of scale with the Nazca geoglyphs is impressive.I played it at the game center and was impressed when I played it for the first time on the Famicom. There was no ending, and I lapped endlessly, but I was still satisfied.
11th February 1985 JALECO
A unique inertia works on the machine itself. Only the background scrolling method is 3D shooting.
15th February 1985 namco
It features a formation attack that makes the enemy characters dance. Formation attack like the enemy dance is Characteristic. Power up way is novelty. First of all, the machine is captured on purpose,and shoot down it. The previous captured self-machine is released and merge with the current self-machine. I want you to taste the emptiness after shooting the captured machine.
22th February 1985 Hudson
The feeling of floating unique to a helicopter is unique. You can feel the scale in the realistic map and its size. It was a good game with a sense of tension that you can feel nervous about whether the aircraft carrier will be destroyed even when it is destroyed by bombs.
Friend have been continuing to shout to the second controller When we play coop. Second controller smell very very bad after we play coop.
4th April 1985 JALECO
You can fight in fighter style and robot style. A sense of speed.There is a little sense of realism with double scrolling.
17th April 1985 Taito
A Masterpiece that once caused a big boom.Techniques such as Nagoya shooting were also created. However,various versions of this game have been released, and I feel that I have been sucked to the bone.
25th June 1985 Hudson
It's a bit lacking in variation, and you might get tired of it quickly, but you can play exhilaratingly like a shooting game. I like the popping sound.
9th July 1985 JALECO
Shooting that captures enemies and shoots them with the AB button. It's quite an idea that doesn't seem like JALECO.
Abduction of desperately screaming enemies with happy music would have been a big hit.
12th July 1985 namco
A shooter that warps between two world. Wipe out incoming enemies in a fixed screen. You can offset enemy bullets with shots, so keep hitting.
28th August 1985 ASCII
3D shooting game. A boss waits at the end of stage.
It's a latecomer to Xevious,but it feels like it's gone back a few generaitions.
9th September 1985 namco
It seems that some of the enemies have movements that don't look like tanks... It's a pretty good game, but it doesn't have many stage changes, and I got bored pretty quickly.It has a stage edet,but of course it can't be saved, so if you turn off the power, it's the end.
20th September 1985 Hudson
Pierce the wolf's balloon with a spear.Divid all together for a bonus.
I ignored it at the time because the packaging was plain.
14th November 1985 Taito
The Vulcan cannon is comfortable, and the enemy fighters move like that, so I've played quite a bit. The art is detailed, such as when it hits the wing, it crashes instead of exploding.
6th December 1985 namco
Advanced shooter with element of 3D shoooting and strategy simulation.
7th Decemver 1985 db-soft
A shooter that self-destructs if you keep shooting like a fool without thinking.
10th December 1985 BANDAI
Just for a moment, it makes me think, "Oh? Is it good?" After about 5 minutes, "Oh, that?"
11th December 1985 CAPCOM
A World War 2-themed shooter. Full-fledged actions such as somersaults and options.Good game, but it also flashes.
14th December 1985 db-soft
In order to clear it,collect a huge number of 100 parts. Exactly penance.
19th December 1985 SQUAER
A atmospher dark and cyber. It shoot beam like homing shot don't hit very much.I didn't know what to do at the time, so I stopped. Someday I won't get revenge...
21th December 1985 TOKUMASHOTEN
It flashed a lot, and the development was monotonous, so I remember clearly checking,"Where is the manufacturer that produces this?".