22th August 1986 NAMCO
Two people can play at the same time. Somersault can be avoided. I was quite hooked. It was quite exhilarating to accurately hit the ejected bombs. You find a gap that enemies are approaching from my back where to jump in....This game is technical and hot.
28th August 1986 BANDAI
It isn't bad as 3D shooting game, but I don't like 2D stage done. I bought the works blindly as it made by sir Endo of 「Xevious」. いつもなら真っ先に確認するメーカーの確認を怠る愚を冒す。I makes the folly of failling to check the manufacture, which is usually the first things I check.以後、二度と過ちを犯すまいと心に誓う。Since after, I swear of my heart that I don't folly.
3rd September 1986 SNK
Select the armor, and there are feature that a kind of various power up or power down. パワーダウンするパネルとか置かないでくださいよ。Don't put panels that power down or anything like that.
18th September SQUARE
Some users have been misled by the RPG-like title screen.RPGっぽいタイトル画面に勘違いさせられたユーザーもいるかもしれない・・。But it can enjoy as the shooting game was politely created like Konami.ただコナミっぽい丁寧に作られたシューティングゲームなので楽しめる。You move on while destroying the obstacle.障害物を破壊しながら進んでいく。It was interesting not knowing what would come out of the broken places.壊したところからなにが出てくるかわかんないところが面白かった。
19th September 1986 NAMCO
名作ゼビウスに謎解きという余計な・・・画期的な要素を取り入れた意欲作。An ambitious work that incorporates the extra...groundbreaking element of puzzle solving into the masterpiece XEVIOUS.ゼビウスはさんざんプレイしたのもあり、回避。Xevious avoided as I played previous too much.
27th September 1986 CAPCOM
敵の攻撃の激しさはまさに戦場。The intensity of enemies attack is truly battle field.移動方向とショットの方向が連動し、じれったく感じることも。The direction of movement and the direction of the shot are lined, which can be frustrating.自分は挫折したがこれも名作。I gave up it but this is also masterpiece.
27th September 1986 Nichibutsu
The graphics were excellent for the Famicom, and I played it a lot.ファミコンの中ではグラフィックは出色のデキでよくやりました。It's the power of 1M graphic capacity.グラフィック容量1Mのパワーだ。
6th November 1986 Imagineer Disc System
I often see them still being sold in new packages at second-hand stores.中古店では未だに新品パッケージで売られているのをよく目にする。I knew no one would touch it...やはり誰も手をつけなかったようだ・・・。This would be evidence that the Imagineer brand has gained firm position.イマジニアブランドが確固たる地位を得た証拠だろう。
Amazon review2ratings☆4
「A greedy work that is a shooter when you are on your own plane and turns into an action RPG when you land on a star.自機に乗っているときはシューティングで、星に降り立ったときはアクションRPGに変わるという欲張りな作品」
11th November 1986 TECMO
The RPG elements with dungeon exploration were added apart from the shooting scenes. シューティングシーンとは別にダンジョン探索のあるRPG要素がプラスされた。You can't even capture with brain muscle that is devoted to rapid fire.連射一辺倒の脳筋では攻略もままならないということ。
21th November 1986 Konami Disc System
That masterpiece Twinbee became the side-scrolling.あの名作ツィンビーが横スクロールとなった。Light music and a feeling of operation are alive and well even if becomes a horizontal scroll.横スクロールとなっても軽快な音楽、操作感は健在。
28th November 1986 Pony Canion Disc System
I played it over and over again in a shooting game that was strangely addictive, even though the screen wasn't very flashy.画面がパッとしないんだけど妙にクセになるシューティングゲームで延々繰り返しプレイしてた。A single-sided disc of 500 yen and a lot of play.片面ディスク500円でさんざんプレー。
5th December 1986 Pony Canion
The transplants feel like they did their best.移植はがんばった感がある。but there are flickering and missing sprites due to performance of famicom.んが、ファミコンの性能からチラつき、スプライト欠けが多い。
10th December 1986 HAL Laboratory Disc System
The opening graphics are rather beautiful, but the rest of the game is just an ordinary shooter.オープニングのグラフィックは割りと綺麗なのだが他は普通のシューティング。
19th December 1986 Nintendo Disc System
Good quality Shooting by Nintendo.任天堂の良質シューティング。Even the manager, who is not good at shooting, did I best and made it to the ending. It's a good game.シューティングが苦手な管理人でもがんばってエンディングまでいけた。いいゲームだ。
23th December 1986 ASCII
Graphics are a bit lonely. With the increasing number of megabit-class software, 512k is also a bit low.グラフィックとかちょっとさびしい。メガビットクラスのソフトも多くなってきた中、512Kというのもアレな感じだ。