Console History

From 8-bit beginnings to the 3D era, Japanese consoles shaped gaming worldwide.

  1. 8-bit Era (1983–1989)

    Famicom (1983)

    Famicom (1983)

    Nintendo’s 8-bit console that started a revolution in home gaming.

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    SEGA Mark III (1985)

    SEGA Mark III (1985)

    Sega’s 8-bit competitor, later released overseas as the Master System.

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  2. 16-bit Era (1987–1995)

    PC Engine (1987)

    PC Engine (1987)

    Compact design, HuCards, and the pioneering CD-ROM² add-on.

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    Super Famicom (1990)

    Super Famicom (1990)

    Mode 7, enhancement chips, and a landmark 16-bit library.

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    Mega Drive (1988)

    Mega Drive (1988)

    Arcade-speed action and Sega’s distinct 16-bit identity.

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  3. 32/64-bit Era (1994–2000)

    Sony PlayStation (1994)

    PlayStation (1994)

    CD-ROM power, 3D polygon graphics, and a global third-party ecosystem.

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    SEGA Saturn (1994)

    SEGA Saturn (1994)

    2D powerhouse with a deep arcade legacy, beloved in Japan.

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    Nintendo 64 (1996)

    Nintendo 64 (1996)

    Analog stick innovation and landmark 3D adventures.

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