With the release of Spartan X and Super Mario Bros., Famicom action games began to experiment with a new structure: stages that pushed players constantly forward, ending in a climactic boss fight. For players at the time, this sense of progression felt radically different from the single-screen action games they were used to.

However, this design was still the exception rather than the rule, and most other action games released around the same period continued to rely on traditional, screen-based gameplay.

The First 20 Famicom Action Games Released in Japan
When Action Games Began to Move Forward: Early Famicom Experiments

In order of release date April - October 1985 20cases famicom action list


Chanpion ship lode runner

April 17th 1985 Hudson
Technical lode runner.If you start casually,It will hurt.


Yie Ar Kung-Fu
ファミリーコンピュータクラシックミニ

April 22th 1985 Konami
Kung fu action with comical movement and responsive action. The hot memory that was controlled only by the jump kick is revived.


Antarctic Adventure(けっきょく南極大冒険)

April 22th 1985 Konami
Penguins aim to go around Antarctica. The seals are so cute that you'll want to touch them, but it's a mistake, so avoid them.


Ninja-Kid(忍者くん魔城の冒険)

May 10th 1985 JALECO
While there are many lie-like action games where you die just by touching the enemy's body, this series is one of the few real ones that will never die by itself. Thanks to that, you can collide with the enemy.


Chack'n Pop(ちゃっくんぽっぷ)

May 24th 1985 Taito
Get a 'hert" while eliminating enemy monsters,and aim for the exit.It feels like it's muffled.


Dig Dag

June 4th 1985 namco
It is quite cruel,such as dropping a rock and crushing it,or inflating the opponent and destroying it from the inside.The play is contrary to the cute appearance.


WRECKING CREW

June 18th 1985 Nintendo
An action puzle that destroy everything on the stage with a hammer.It's easy to get bored.