January 22th 1985 Nintendo
The appeal is that cooperative play turns into a match like Mario bros.
The creater is Mr.Iwata,the former president of Nintendo.
January 30th 1985 Nintendo
Cooperative play is possible.I didn't know what was interesting at the time, but I still don't know.
April 9th 1985 Nintendo
You can kick back the ball that your opponent kicked.Moreover,it is at a very close distance.So the exchange of kicking tha ball with opponent is hot.
April 17th 1985 Hudson
Technical lode runner.If you start casually,It will hurt.
April 22th 1985 Konami
Kung fu action with comical movement and responsive action. The hot memory that was controlled only by the jump kick is revived.
April 22th 1985 Konami
Penguins aim to go around Antarctica. The seals are so cute that you'll want to touch them, but it's a mistake, so avoid them.
May 10th 1985 JALECO
While there are many lie-like action games where you die just by touching the enemy's body, this series is one of the few real ones that will never die by itself. Thanks to that, you can collide with the enemy.
May 24th 1985 Taito
Get a 'hert" while eliminating enemy monsters,and aim for the exit.It feels like it's muffled.
June 4th 1985 namco
It is quite cruel,such as dropping a rock and crushing it,or inflating the opponent and destroying it from the inside.The play is contrary to the cute appearance.
June 18th 1985 Nintendo
An action puzle that destroy everything on the stage with a hammer.It's easy to get bored.
June 21th 1985 Konami
I was impressed with the atmosphere of the arcade.It's simple,but it burns for some reason.Let's enjoy the severe world of crying laughter with a few seconds difference.
June 21th 1985 Nintendo
Mega hit action game in Japan.This game have been reigned king of the famicom for a long time until release the Super mario bros in Japan.It is Many chiledren heat at once.A masterpiece that instantly captivated many children.The movie "Spartan X" seems to be the subject,but I it doesn't look like that.
June 28th 1985 Taito
The movement is good and it is fun to operate.Early Taito was a manufacturer that felt to be commited to making game as it was.The title is an Elevator, but the escalatoris is actually tha main character.Peacefully pass each other on the escalator with enemy who fought a fierce shooting battle.The escalator is a permanent location.
July 18th 1985 enix:
Not only as a programmer of Dragon Quest, but also a person who has launched varios innovation such as sound novels and mysterious dungeons. And Mr.Koichi Nakamura who was imitated one after another.This is software that such a legendary game designer made when he was a student.Lead the monster to door and shatt down it.guide the monster to the door and close it.Apparently this wasn't imitated.
July 18th 1985 Irem
There is top view and 3D view.Avoid obstacles in the top view and avoid cars coming in from the front in 3D.
It's not a racing game, it's an obstacle avoidance game.
July 25th 1985 Sun Electronics
This is a dull game with three beats: pictures, movements, and sounds. After playing this, I muttered "SUN CORPORATION ..." and decided something.
September 1st 1985 Taito
If you feel something about a soldier who is supposed to be strong, moving forward like a gay, buy it.The only thing to see is the action that skillfully uses the getting on and off of the tank.
September 9th 1985 ASCII
Even at that time, I was confused by the slightly lonely screen, saying "Eh!? ...".It has a nice atmosphere and a unique floating feeling.You may be able to play for 15 minutes.My character is like Zaku.
September 30th 1985 Irem
I don't know American football, so I shouldn't give it a rating.It wasn't fun at all at the time, but when I played it now ... it seemed like a god game for some reason.