1st July SHARP
Cassetee and disc can be switched immediately by switching the lever. Problem of famicom which was only RF outputis only RF export. It is a mysterious streaky noise that appears on the screen. Equipped with composite, you won't have to worry about this anymore!....But It had same problem with disc drive belt beaking. It workd for a long time as a beautiful Famicom at my home .
3rd July 1986 SUNSOFT
If you want to enjoy peculiar operability with unique inertia...I can't...
18th July 1986 Namco
Masterpiece Action Puzzle. However this was difficult for my head at that time.
It seems that the difficulty level varies, and sometimes the previous stage are easier, so I still want to do it sometimes.
21th July 1986 Nintendo Disc System
It fires powerful spikes from its capivating hip-shaking dance. A good game that quickly got me hooked with its responsive movement and good operability.
30th July 1986 Konami
Let's enjoy the graphics of 2mega power. Outstanding Japanese taste. Ukiyo-e-like graphics let me enjoy the atmosphere of Japanese folk tales. However, it is also a title that was greatly welcomed by children's disc system users nationwide who persuaded their parents with full power that it could be rewritten with a larger capacity than a cassettle and at a low cost.
30th July 1986 TECMO
Action puzzle. I fell in love with the beauty of the graphics and got it. Action is also of high quality. However, the difficulty was high and I failed. But it's good software.
6th August 1986 Nintendo Disc System
The first in the series released on Disk System. You can enjoy the feeling of exploreing. It is interesting that is gradually becomes stronger like an RPG. Addictive!
8th August 1986 Taito
Walking to mutch and killing enemies in the area...you can learn what training is all about.
It's a crips and comfortable action. However Taito gradually begins to show a different expression after this...
10th August 1986 Toei Douga
At that time, I bought it on the release date to become a savior as soon as possible. I get lost in the maze, and the action and movements were cheap, and I was completely depressed. Power up by taking enemy's death cry "Abeshi"? I wept Toei-Doga which had created a dark Kenshiro that even Jagi and Amiba would have blushed at.
22th August 1986 JALECO
Jajamaru-kun has evolved into a side scrolling action game like Super Mario, while maintaining the playebility of the previous title. Fighting against Boss is hot. One of JALECO's few masterpieces.
5th September 1986 Pony Canion
Released with the promotional phrase "Sold 1 million copies worldwide". The plan is to show it to a plumber with a mustache and sell it. However ,users who have passed through many hells are not caught. The person who get caught would have cried.
12th September 1986 Hudson
An action game named after the big star of children, Meijin Takahashi. It's character game, but it's well done. Takahashi Meijin, who thought he would have made a lot of money, revealed in "SHIKUJIRI SENSEI" , in whitch he appeared, that he was not paid at all for game sales. He also reveals that he is bad at games.
19th September 1986 Pony Canion Disc System
At that time, there was a shameless movies that aimed to become hits with the title "-Monogatari". As you can imagine. Great studio again.
22th September 1986 Tokuma Syoten
Game adaption of the movie Ghostbusters. When I saw it published in Famimaga, which I was reading at that time, I was moved for a moment by myself, who was a fanboy, but I rememver swearing firmly that I would not buy it the moment I saw the manufacturer. Game as expected.
25th September 1986 KEMCO
Speaking of shabby, it's Kemco. It has reached a heights beyond the dimentions of shabby..
26th September 1986 Konami Disc System
A game in whitch the main character, Simon Belmont,pushes forward with a whip in one hand..
Although the movement of the character itself was not worthly of special attention, the atmosphere of graphics and production were good anyway.
8th October 1986 DECO
Enjoy a skirmish with other cars that you wouldn't expect from a car chase that goes over 200km/h. It fun to see your own machine that expands when you jump.
21th October 1986 Nintendo Disc System
The moment you cross and drop your hips, apply the technique. The game that later became PC-Engine, Fire Pro Wrestling. The long-awaited of the title that did not enter the virtual console on Switch online.
23th October 1986 JALECO
A character game comparable to Bandai.