21th February 1986 Nintendo
The capacity bigger than until then the Famicom(896kbit). Save intermediate progress. 「We can play new title forever for 500yen!! oh my god!!」 I want this! The children persuaded their parents with their abilities, but their position rapidly weakened with the downfall of the Disc System. The first trial that children tasted!
21th February 1986 Nintedo Disc System
Realistic enemy movement, a large map, and many mysteries to solve...a production where you can hear a roar as the boss's room approaches....everything impressed me.
I played like an idiot at the time, so I haven't played it for a long time, but I played it for the first time in decades. Still wonderful.
21th Februaly 1986 Konami
A game adaptation of the Spielberg movie. Graphics, music and action are of a high standerd. It's a game that made me love Konami. I've completely lost it now...
If you play it once now, "Oh....!" Konami's love will be revived in a brink of an eye.
4th March 1986 Soft Pro
Old-fashioned is a creed, but it stand out on this list as old-fashioned.
Even at that time, it was monotonous that I tought,"Huh?".
5th March 1986 Hudson
A good Hudson action game. Hudson was doing a good job back then.
2nd April 1986 Namco
At that time, it was fairly popular, but it was a typical software of the era when populrity was won only by atmosphere. I don't feel professional wrestling in the sense of play.
14th April 1986 Nintendo Disc System
A long-time wait disc system title for users. First of all, I'm surprised that is was released only two months after Zelda. The very long, intense time spent playing Zelda was a short period of time? Feeling hopeless at the large gap between the flow of time that children perceive and the flow of time that adults perceive.
17th April 1986 Bandai
I had a hard time controlling KITAROU, and this game is high difficulty but the quality of the game is high. Come think of it, I use to have a deep connection with Bandai products....
Why don't I use to have a connection with it after I start to read "Famicom Tuushin" from about 89'. why?
17th April 1986 SUNSOFT
Amazon review 11raitings☆3.5
「An action game of extreme difficulty.
The inertia of jumping has put boys who were used to Super Mario through hell.」「If you go the shortest distance, you can clear it in about 10 minutes, but if you play normally without knowing anything, you may not be able to clear it for the rest of your life...」
18th April 1986 Namco
This is interesting. In addition to the normal bursting attack, stake? A crack is put in from a certain place, and the line of the crack is connected and the whole island is dropped. As expected of Namco.
Amazon review 6ratings☆4.5
「I'm in trouble because is land destruction is too exhilarationg. 」「It's masterpiece action, but I feel like it was criticized at the time for some reason...I recommend 2 more than 」「A game that uses your brain in a surprising way.」
18th April 1986 Taito
I never forget beautiful grain when I see at first. Ninja action with great atmosphere. Exhilarating jumps. If it's about 15 minutes, you should still be hooked. It's easy if you play while playing shuriken with a pad with a rapid fire function. .
24th April 1986 Tecmo
Hidden characters and hidden rooms. The game was full elements that attracted NES players of the time. This is also easy if there is a continuous firing pad.
26th April 1986 KEMCO
One of the Kemco's few masterpieces. This is hooked. The exhilarating feeling when caught in a splendid trap is exceptional. Brain Juice get out. Watching your friends set traps is also soberly interesting. I enjoyed the real exchanges, such as "There you are!" and "Sh*t! don't look!" and other serious exchanges were fun.
3rd June 1986 Toshiba-EMI
Catch the bait that flies around irregularly and feed it to the chicks. Hopeless aiming is fun with cross key. Woodpeckers and giant flying squirrels are soothing.
3rd June 1986 Nintendo Disc System
Only elite and only those who have purchased the disc system can play.
Championship Mario.
Until this 2 was released, there were people who crave Mario so much that they would get involved in the act of plugging and unplugging various cassettes while the power was on in order to create a bug world that they could play. Meanwhile, 2 finally appeared to meet the expectations, and the tension of the children rose to the climax.
13th June 1986 CAPCOM
Capcom did't have a good impression, partly because it was hard to see because of the flickering of "Sonson". I was fed up with Ghosts'n Goblins, which is treated in the same way by any game magazine, but when I played it, it was a good game.
20th June 1986 Namco
I feel sober due to fixed screen, but I enjoy the exhilarating action with crisp punches and jumps. While many games are called "punching" but are just a lie with arms forward, he hits a good punch with his weight on the ground. Let's ignore the fact that it is possible to change direction while jumping.